Q*bert is a classic arcade game released in 1982. It's an action game with puzzle elements that is played from an axonometric third-person perspective to give a three-dimensional appearance. The game was developed and published by Gottlieb, and it became one of the popular and iconic arcade games of its time.
How to play
Gameplay Overview:
- Genre: Action/Puzzle
- Objective: The main goal of Q*bert is to change the color of every cube in a pyramid by hopping on them. The game features a unique isometric perspective.
Controls:
- Q*bert is typically controlled using a joystick or directional controls.
- The controls involve navigating Q*bert around the pyramid of cubes to change their colors.
How to Play:
- Pyramid of Cubes: Q*bert begins on a pyramid of cubes, and each cube has a different color.
- Changing Colors: By hopping on a cube, Q*bert changes its color. The goal is to change the color of every cube in the pyramid.
- Enemies: Q*bert faces various enemies like Coily the snake and others. Avoiding or outsmarting these enemies is crucial.
- Obstacles: The game introduces various obstacles and challenges as the player progresses, making each level more complex.
- Hopping Mechanic: Q*bert navigates the pyramid by hopping diagonally from cube to cube. The isometric perspective adds a unique challenge to the controls.
Scoring:
- Players earn points for changing cube colors, defeating enemies, and completing levels.
- Bonus points are often awarded for completing levels quickly and efficiently.
Q*bert has been ported to various platforms over the years, including home consoles and computer systems. The controls might vary depending on the platform you are playing on. If you're playing on an emulator or a classic console, you can check the control configurations for that specific version.